PULSEGRID
Move - WASD / arrow keys
RESPAWN - Spacebar
UI - mouse / trackpad
Playground - endless testing level
Start and KEEP MOVING till you reach the end of the level.
Maintain a constant pace/tempo to generate "pulses". Pulses freeze nearby enemies for a moment. Better your consistency, bigger the pulse, more freeze time.
Speed doesn't matter as long as you are fast enough to not die.
Art inspired by TRON(1982)
Music that adjusts to your tempo will be added soon.
Current bugs: Respawn after a force-turn tile is broken.
| Updated | 9 days ago |
| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | DestructionDNR |
| Genre | Rhythm, Puzzle |
| Made with | Unity, Krita |
| Tags | 2D, Neon, No AI, Retro, Singleplayer, Speedrun |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles, High-contrast |
| Content | No generative AI was used |

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